Track 2: Virtual Reality
Virtual reality enables users to experience a 3D environment generated using computer graphics and other sensory modalities in order to provide an environment for enhanced interaction between a human user and a computer-created world.
SALENTO AVR 2016 seeks original research and applied papers in all areas of virtual reality. Topics of interest include, but are not limited, to the following areas:
- Artificial Reality
- Real-Time Rendering
- Collision detection in Virtual Reality
- 3D Interaction for Virtual Reality
- Modelling and Simulation
- Virtual Humans and Artificial Life
- Virtual Reality Systems and Toolkits
- Collaborative Virtual Environments
- Tele-Collaboration
- Virtual Reality System Architecture
- Immersive Technologies, Systems and Devices
- Immersive Environments
- Interactive Intelligent Environments
- Educational Simulations
- Simulator Design and Validation
- Human Computer Interaction
- Presence and Cognition in a Virtual Environment
- Integration of Virtual Reality and Multimedia
- Multi-User and Distributed Virtual Reality
- Haptics, Audio, and Other non-Visual Interfaces
- Tracking and Sensing
- Virtual Humans and Avatars
- Navigation in Virtual Environments
- Virtual Laboratories and Tools
- Human Factors
- Interaction in Virtual Environments
- Hardware Devices for Virtual Reality
- Cloud-Based Virtual Reality
- Teleoperation and Telepresence
- Virtual Reality Applications in Medicine and Surgery
- Virtual Reality Applications in Rehabilitation
- Virtual Reality Applications in Cultural Heritage
- Virtual Reality Applications in Arts
- Virtual Reality Applications in Education
- Virtual Reality Applications in Military and Industry