Track 2: Virtual Reality  

Virtual reality enables users to experience a 3D environment generated using computer graphics and other sensory modalities in order to provide an environment for enhanced interaction between a human user and a computer-created world.

SALENTO AVR 2016 seeks original research and applied papers in all areas of virtual reality. Topics of interest include, but are not limited, to the following areas:

  • Artificial Reality
  • Real-Time Rendering
  • Collision detection in Virtual Reality
  • 3D Interaction for Virtual Reality
  • Modelling and Simulation
  • Virtual Humans and Artificial Life
  • Virtual Reality Systems and Toolkits
  • Collaborative Virtual Environments
  • Tele-Collaboration
  • Virtual Reality System Architecture
  • Immersive Technologies, Systems and Devices
  • Immersive Environments
  • Interactive Intelligent Environments
  • Educational Simulations
  • Simulator Design and Validation
  • Human Computer Interaction
  • Presence and Cognition in a Virtual Environment
  • Integration of Virtual Reality and Multimedia
  • Multi-User and Distributed Virtual Reality
  • Haptics, Audio, and Other non-Visual Interfaces
  • Tracking and Sensing
  • Virtual Humans and Avatars
  • Navigation in Virtual Environments
  • Virtual Laboratories and Tools
  • Human Factors
  • Interaction in Virtual Environments
  • Hardware Devices for Virtual Reality
  • Cloud-Based Virtual Reality
  • Teleoperation and Telepresence
  • Virtual Reality Applications in Medicine and Surgery
  • Virtual Reality Applications in Rehabilitation
  • Virtual Reality Applications in Cultural Heritage
  • Virtual Reality Applications in Arts
  • Virtual Reality Applications in Education
  • Virtual Reality Applications in Military and Industry