Research, prototyping, and product development of medical simulation applications using the SOFA framework

Stéphane Cotin
INRIA – France


Stephane Cotin joined INRIA in 2007 as Research Director. Since January 2010 he has lead the SHACRA group, a multidisciplinary team of scientists involved in the field on medical simulation. Stephane also manages the development of a Large Scale Initiative on Medical Simulation.
Stephane is a senior research scientist with experience in biomechanical modeling, real-time simulation, and physics-based modeling. Specialized in medical applications, from training to planning of complex medical procedures. Management of several projects and teams.
Stephane is currently responsible for the development of a national initiative on Medical Simulation using the SOFA framework as a common platform for research, integration and validation of new algorithms.
From 1999 to 2007, Stephane was the research lead for the Sim Group at CIMIT in Boston where he was responsible for defining research directions and technical infrastructures for several simulation projects, including a Chest Trauma Training System, a Computer-Enhanced Laparoscopic Training System and an Interventional Radiology Training System.



Cultural Heritage Innovation Design: what caught my eye

Fabrizio Funtò
Hyperreality Partner – Los Angeles, CA, USA


Fabrizio Funtò received the Italian “Laurea” in Philosophy of Language in 1984. After some collaborations with Enidata as teacher of Network Technologies and C Language programming, he joined Infobyte Spa as Programmers Team Leader, and after a couple of year as Managing Director. During his conduction, Infobyte has produces 30+ interactive CD-ROM titles and probably the most famous Virtual Reality attractions ever published in that pioneer age.
He won the Perseo d’Oro (Mediartech, Florence, 1996) in the category of Best Interactive CD (“Galleria Giulia”) and, together with Silicon Graphic, the TiLE Award 1997 with “In Searching for the Holy Grail” – first ever multiplayer real time VR game. He then created the first virtual set for the Italian State Broadcast company (RAI) for two programs, Mixer and SuperQuark. In 1998 he teamed up with ACS Studio, continuing to produce worldwide level Virtual Reality titles like The Nero’s Domus Aurea, The Mistery City, The Rollercoaster for “The Tech Museum” in San Jose (CA) and some experiences for ESA (EU Space Agency).
In the 2000 he founded a new company, Softdesign, in partnership with Harold Production, and followed two different production directions: real time attractions for videogames and virtual reality immersive experiences and 3D off-lines animations and visual effects. After some productions for the Rome Film Fest and the participation to an international project for distributing digital movies through satellites (ISIDE for the European Space Agency) as Digital Pictures, he became R&D consultant for Advanced Projects in Activision Blizzard, the USA giant videogames corporate of Vivendi/Universal Group.
He is now involved into the design of large Cultural Heritage attractions.