TUTORIAL:

An introduction to Unity3D, a game engine with AR and VR capabilities

PAOLO SERNANI
Università Politecnica delle Marche, Italy

Games, Augmented Reality, and Virtual Reality are capturing the attention of the research community as well as the industry in many application domains with purposes such as education, training, rehabilitation, awareness, visualization, and pure entertainment. From a technical perspective, scientists, researchers, and practitioners need tools and integrated frameworks that allow them running a fast prototyping as well as an accurate development and production of applications and gaming experiences. The tutorial presents the Unity3D game engine, describing its main features (cross-platforms applications, cloud build, the asset store, and the wide community of users). Morover, the tutorial introduces the integration of Unity3D with AR and VR tools.